I have an air game with a hex grid, and the air units have facing, i.e. they can be rotated. However, the “Move Fixed Distance” trait can only move the counter in a fixed direction - not just a fixed distance. Is there a way to move forward according to the facing?
I could be mistaken, but I believe that if you put the Move Fixed Distance trait above the Can Rotate trait, the movement will be affected by the current rotation (i.e., if forward is normally “up” on the counter, moving in the Y axis will move forward or backward, relative to the current rotation). I could have that backwards and the traits need to be in the other order.
You are indeed right, although it was the opposite way: I moved the “Can Rotate” above the “Move Fixed Distance”, and that did the trick.!