I didn’t see anything about this, just a reference on an updates page that I couldn’t backtrack.
Does anyone know if it’s currently possible to nest Lists as part of the Turn Counter structure? I have a module where the sequence of play is similar to the following:
Turn 1
- Board setup phase
*** Check for automated movement
*** Check for card draw
*** Check for resource replenishment - Player action phase (choose one)
*** Move
*** Attack
*** Repair
*** Negotiate - End of Turn phase
*** Check for reinforcements
*** Reset attack / move status
*** Determine End of Game status
Turn 2
…
As you can see, the different phases have totally different lists, and not all lists are performed in their entirety each turn.
Can this type of structure be programmed at this point, or is this a feature destined for Version 3.2?
As always, any help is appreciated!