I can’t figure out why this Place Marker trait uses an offset of 0,0 when I have specified 200,100. Another Place Marker trait on the same map works fine, so I tried to make them similar, but no: thee new marker is placed in the same stack as the creating unit.
Isn’t that expected when you have it set to go on top of stack?
I have also tried with other positions, but with the same result. Besides, the Place Marker trait that works also places the marker on top of the stack.
For comparison, this is the one that works as intended. Maybe someone can spot something that I can’t see - apart from the fact that I load some more dynamic traits in the marker, and calls a key command.
I found the same problem. Mentioned it on discord.
I did some experimenting, and I have now found that this bug is dependent on which marker is to be placed. A number of markers are OK, but this “Max Radius” marker causes trouble.
It just consists of two lines: a Basic Piece, and a Prototype trait. Obviously, the problem must be in the Prototype.
I’ll investigate further.