There’s a map with zones. Land zones cover the land and have a hex grid. Seas and oceans do not have a hex grid. All also include weather zones, as weather affects more than just land. Each sea/ocean exists in 1 weather zone, but land zones contain multiple weather zones.
Weather zones are below the land zones when viewing them while editing the module. Placing the weather zones above the land zones kills the land zone ‘snap to’ function. Weather zones use ‘zone highlighters’ to visually display what weather each zone is experiencing (fine, rain, storm, snow or blizzard) (zone highlight names being 1, 2, 3, 4, 5 respectively)
I have a ‘send to location’ trait, the target being an off map separate window to do some maths to obtain a number for combat. I would like most of the combat math to be automatic with minimal input from players. Game pieces report their CurrentZone as the land zone name when on land and the weather zone name when not on land.
I would like to have, at least, the zone highlight name come with the game pieces on activating the ‘send to location’ command so I can then determine what the weather is for the weather zone the game piece(s) came from.
ATM I’m using a trigger action that runs a dynamic property before the ‘send to location’ command (as an aside, this method does not blank out the ‘send to location’ command after the game piece has being sent and a repeat selection of send to cancels the return coordinates on the main map).
Is there a way to reference the zone highlight name that is currently active for a weather zone? Said weather zone not being available for a land game piece using CurrentZone.
I suspect that the players will be required to manually input those elements not directly available from the game pieces, but I have some hope.