Possible to "lock" a piece into place mid-game?

I know you can use the “does not stack” trait to lock a piece in place (while leaving it selectable). Is it possible to ‘add’ that trait to a piece in the middle of a game?

I have some pieces which need to be randomized (pulled from a deck) but once they are pulled out and added to the board, I want them to not be movable by accident.

You can’t add traits to pieces at run-time, but you could opt for the “Replace with Other” trait and define a piece that is identical to the original but with the Does Not Stack (select normal, move never) added to it.

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