I am making a module for the board game Splendor. In the game, there are three main decks to draw cards from and four places to the right of each deck where those cards are distributed (one card per location). My problem is that I cannot draw a card from the source deck and put it directly into the leftmost location with any of the three decks. In order to correct this, a player must draw the card onto a different location and then move it to the leftmost one. Currently each location consists of a point on an irregular grid with a deck on top of it (although this problem has been there since before I added the deck on top of the lattice point so I don’t think that is the issue). The source decks are simply decks with no special features. The distance between source deck and leftmost location is 120 pixels.
Attached is a picture of the game board. All comments and questions are appreciated.
Sounds like you may have some sort of error in the way you have everything set up. Do you have someplace I can download the mod from? Include a text file explaining what should happen and I’ll be glad to take a look at it.
I sent the module to you via Private Message. What needs to happen is that any player must be able to draw a card (from Tier 3 Deck, Tier 2 Deck, or Tier 1 Deck) onto its consecutive location/lattice point (Tier 3 Drop 1, Tier 2 Drop 1, Tier 1 Drop 1 respectively). I recently have been able to get the Tier 3 section to work, but only on occasion. Thank you for your help.
I had the same problem recently with the Pax Renaissance module. It was working when I got the module from someone else, and then I broke it.
I think what’s happening is that the deck snatches up the card when it’s placed too close to the deck. The solution I stumbled on is a little goofy. Try this: In your irregular grid, put a new grid point smack dab in the middle of your deck.
I removed the irregular grid on the main board and that solved the problem. Thanks all!
I would love a copy of this module if you can get it to me please.
Two times this sort of problem can occur:
(1) When a region/location is outside of the designated “Zone” – like if you had a square Zone set up for your irregular grid, but forgot to include the upper left part in it.
(2) When two Zones overlap, stuff put in the overlapping area will still think they are in a single zone, and it may not be the one you’re thinking they’re in.