Just wondering if there is a simple way to purge any unused/unreferenced graphics files that found their way into a mod.
eg. You may have used a graphics file for a counter but then replaced it with another graphics file that has a different name. A copy of the original graphics file remains in the mod file unused and just bloating the size of the mod
OK. I kind of know what answer I will get but it is still worth asking…Is there a way to view a list of all the graphics files which are actually referenced (or not referenced) by a VASSAL mod?
Apart from looking through every prototype/counter definition individually, is there another recommended way/procedure of identifying unused grapahics files from a mod?
will give you a list of all images referenced in a module’s biuldFile,
and then you can use comm to compare that list with the contents of
the images directory.
That’s the best way to do it at present, until we write the code for
purging unused images.