I am working on a module and I notice that when that when a counter is masked, the “mov” flag is hidden. It only shows up when the unit is unmasked. I can make it work by using layers (Layer 1 = masked side, Layer 2 = unmasked side), but is there any way to make the “mov” work using the masked command instead of layers? I much prefer it, because I can create a prototype for a bunch of counters sharing the same masked marker, whereas with layers, I have to do it to each individual counter.
Also, Mask gives me more control on who can unmask the counter, which I would like to control.
Also, I was looking at a module where there are two players per side: let’s call them player 1 and player 2. If player 1 drags a counter to the board, it comes off of a deck masked. If he right-clicks on a unit, it has multiple options. If player 2 right-clicks on the unit, it only has the “Flip” option. This happens if both players are playing at the same time. If I set it up as player 1, retire, and select player 2, I don’t have this problem.