I am just getting into module development. I have a quick question about Masking that I am doing in a Block wargame. I want to be able to Mask the blocks in order to simulate the back view of the block. I have it working perfectly except for two problems. The Movement Trails and the Mark When Moved seem to be obfuscated when the block becomes masked. Two questions:
- Is this by design and is there some way around it?
- Is there something better I could use other than Masking to have the blocks “face down” while making Movement Trails and Mark when Moved still visible?
I don’t need step by step instructions, just some direction. Thanks in advance.