Quick Questions About Masking

I am just getting into module development. I have a quick question about Masking that I am doing in a Block wargame. I want to be able to Mask the blocks in order to simulate the back view of the block. I have it working perfectly except for two problems. The Movement Trails and the Mark When Moved seem to be obfuscated when the block becomes masked. Two questions:

  1. Is this by design and is there some way around it?
  2. Is there something better I could use other than Masking to have the blocks “face down” while making Movement Trails and Mark when Moved still visible?

I don’t need step by step instructions, just some direction. Thanks in advance.

  • John

It sounds highly likely that this is a trait order issue. Try the stickied thread in this forum regarding trait order: https://forum.vassalengine.org/t/trait-order-in-counters/126/1

In all likelihood you just need to change the position of your Mask trait relative to the other two (going from memory here, it would need to be above them in the list of traits).

That was it. Thanks so much. I probably never would have figured that out on my own.