What I want:
Trying to create a “Ready Check” system that can be toggled on and off when a player clicks a button. Once all active players have clicked “ready” then the game will execute a series of actions to progress to the next phase.
Is there someone who can guide me on how to create a ‘ready-check’ system in Vassal’s framework?
you only need 1 action button. You can hide all the inner workings behind it
using multiple triggers with same command that queries playerSide filter
From: irishwulf firstname.lastname@example.org
Sent: Tue, June 26, 2012 11:43:26 AM
Subject: Re: [messages] [Module Design] Ready Check w/ Execution System
- You will probably want to use Action Buttons
- Each button should toggle a Global Property for a single player, and
- Each button should check if all the GPs are set, and if so, it should
trigger the actions for the next phase.
Read this topic online here:
You can copy what I did in my module Marvel Heroes.