Restricting commands to only Game Piece Pallet

Is it possible using the Restrict Commands to only allow certain commands to be used while the piece is in the Pallet? I see for example that a unit cannot be deleted in the pallet, but I would like to be able to restrict changing the unit ID to only the pallet. So that way a player doesn’t have to pull the whole counter tray, but once the piece is on the map, he cannot change its ID.

I tried LocationName == CurrentMap to restrict, but that didn’t seem to accomplish it. I am still figuring out the properties, so it is probably just something simple that I have missed.

An expression to test if something is on a palette is :

{CurrentMap == ""}

Thanks, that was exactly what I was looking for.

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