Hi all,
OK…I have an issue and really thought I’d figured out a way to solve it, but when I implemented it, it just doesn’t seem to work. Basically, I need to decrement a value on a counter if layers are present…if it isn’t (or there aren’t enough) I need to jump to another counter and ‘make change’. All of that is really unimportant to you, the reader.
Anyway, on the counter I implemented it as such:
Trigger (no matching properties, triggers on Shift-Esc, Sends Alt-1, Alt-2, Alt-3)
Change Global Property (decrement property with Alt-1)
Mess with other stuff on Alt-2
Trigger (maching property is GlobalProperty > 0, trigger on Alt-3, Send Shift-Esc)
My thought here is that if the global property I decremented isn’t yet 0, then the first trigger will basically fire again, starting the process over – decrementing the global property, changing values on the card, then checking to see if the global property is 0 yet. Rinse and repeat.
This doesn’t happen, however. I assume it is because of the trait ordering. No matter how I set this up, however, it doesn’t seem to work. I have managed by messing with it big-time (more work than it’s probably worth) to have it cycle twice, but it will never fire through the cycle 3-times.
Am I missing something?
I know this is probably hard to understand, so if anyone out there wants to lend a helping hand I can send you a link to the module itself.
Thanks in advance for your help,
Dave