Small Worlds

Apologies, meant to say 2F, not GF. Make that 2 fighters, not ground forces

Ships moving out of a nebula have their movement reduced to 1.

< I forgot about that, my apologies…wow I’m out of it.

Okay…re-writing the turn as follows

Winnu

3/5/3_2/1/1

Activate production secondary, exhaust everra for 1 carrier and 2 fighters (sarween tools)

Activate Everra, cruiser in home system will pick up scientist, move to everra and drop him off, build Spacedock for 2 via exhausting primor

2/5/2_2/1/1

Back to muaat

CCTAP 2/3/3 - 0/1/0

Activate Vefut II

Move Carrier and Ground Force from Mellon. Land GF on Vefut II

CCTAP 2/3/2 - 0/1/0

Jol-Nar to move!

I’m assuming you want to use your Sarween tools?

On another note, the Ghost have managed to find a big pile of scrap medal some scavengers gave them 2 TG for on Mallice.

A third note, I just finished GMing a game and may be starting another one. in a few weeks. I’m want some new people, but also want 1-3 familiar faces. If interested, PM me.
Map updated.

Jol-Nar

3/3/4 2/3/1

Production secondary : spend cc and double sarween for 2fighters, and 1 destroyer

2/3/4 2/3/1

Warfare secondary : spend cc to move 1dd jol/nar to tsion/bellatrix and 1cv tequ’ran/torkan to jol/nar

1/3/4 2/3/1

Action
activate wellon
move 1 ca & 1cv w/ 2gf, 4f
take planet refreshed with 2gf

1/3/3 2/3/1

Hacan’s turn

I fogot about the sarween tools. Just add a destroyer to the build please.

Hacan (passing on warfare secondary)
1/3/1_1/0/0
Activatin my HS. Moving my Scientist and 2GF (from Arretze) to Kamdorn.
Durring the Build phase, I’m going to use my Sarween Tools to build a set of FI at each Space Dock.
Finally, I will build a Space Dock on Kamdorn. Using the Scientist to set the cost to 2, and exhausting Rigel 2 and Rigel 3 to pay for it.
1/3/0_1/0/0

l1z1x
0/3/4 - 0/0/0
Action: Tactical
Activate empty system n of Mecatol Rex
Move from HS 2 Cruisers, 1 GF.
Move from Hercalor/Tiamat 1 Dread, 1 GF
Leave HA token in HS.
0/3/3 - 0/0/0

[size=150]Creuss[/size]

CCTAP 1/3/2 - 0/3/2

Activate Industrex System >> move 2CA from HS then build space dock for 2TGs (with scientist)

CCTAP 1/3/1 - 0/3/2

[size=200]Winnu next[/size]

Which one?

sorry 1 GF from tiamat

Winnu

2/5/2_0/1/1

Activate Xxehan/Dal Bootha

Move carrier from HS with 2 GF, 3 fighters, land one GF on each planet

2/5/1_0/1/1

Over to muaat

Map update

Muaat Up

CCTAP: 2/3/2 - 0/1/0

Use racial ability to create Destroyer at warsun.

CCTAP: 1/3/2 - 0/1/0

Jol-Nar Up!!!

Jol-Nar

1/3/3 2/3/1

transfer action
activate HS & tequ’ran
move 1dd w/ scientist from HS to tequ’ran & land scientist on tequ’ran
build in hs 1cv, 4f, 2gf (Jol), 1mu (Nar) spending nar, wellon, 2tgs, 1pc

1/3/2 0/3/0

Hacan
1/3/0_1/0/0

The Hacan pass.

1/3/0_1/0/0

L1Z1X up!

L1z1X

0/3/3 - 0/0/0

Action: Tactical
Activate: empty system ne of Mecatol Rex
Move: from HS 1 Cruiser, Diplomat, High Alert Token

0/3/2 - 0/0/0

[size=150]Creuss[/size]

Looks like someone has the explorer Prelim objective.

CCTAP 1/3/1 - 0/3/2

Activate Lodor System >> move everything from Corneeq/Resculon System there (1CV with 2GF, 2FF, diplomat) planetary landing with 2GF & diplomat

CCTAP 1/3/0 - 0/3/2

[size=200]Winnu next[/size]