The Hacan vote Against this law.
(I belive that brings the total to 11 against, yes?)
once winnu and jol-nar voted against, then the law was dead
So, Winnu up then.
Winnu
2/3/2_3/0/2
Activate arinam/meer
Move CV with 2 GF and 1FA, land one GF on each planet
2/3/1_3/0/1
(Note: I’m seeing on the map that you had a carrier dropping my GF on everra. CA stands for cruiser according to the first page, CV is carrier. My earlier post has my cruiser moving into the nebula system to drop off the GF using stasis capsules)
Jol-Nar
2/3/1 4/0/2
use assembly secondary to refresh tequ’ran and torkan
1/3/1 4/0/2
Fixed
Two quick things.
As per the agreement with FTF that allows us to play these games, do no publically post what Action cards and Political cards say. It is your responsibility to know that yourself. (or at the very least, use some discretion.
Please remember to state who the next player is.
[size=200]Muaat Up![/size]
ARGH sorry, winnu forgot about the assembly secondary. If it’s alright, mind if I use that to refresh everra? If permitted, puts my new total at
1/3/1_3/0/2
Noticed one mistake: You have a CC on my HS, when there should be one on El’Nath and one on the Rigel System.
I refreshed the planet for you Winnu since you were the last one to play. Try to remember in the future, because if you don’t play secondaries by your next turn, I assume you passed.
So at this point, Trade secondary is now closed.
Secondaries pending
Assembly
Noticed one mistake: You have a CC on my HS, when there should be one on El’Nath and one on the Rigel System.
Fixed and will update on next map. One of the things I don’t like about vassal is that its too easy to move something without noticing.
CCTAP 2/3/3 - 8/0/2
Spend Strategy Allocation to build 2 Fighters at Warsun.
CCTAP 1/3/3 - 8/0/2
L1Z1X Up!
L1z1x
2/3/2 - 1/0/1
activate assembly secondary, refresh Starpoint, New Albion
Action: Strategy
Activate Technology Strategy.
Exhausting Starpoint for 3 Resources
Gaining Racial Tech Dreadnought Invasion Pods (cost 2)
1/3/2 - 1/0/1
[size=150]Jol-Nar[/size] Next
Winnu
1/3/1_3/0/2
Activating tech secondary, exhausting everra and paying 1 TG for Sarween tools (scientist on homeworld yellow spec brings cost down to 4)
1/3/1_2/0/2
Jol-Nar still up next
L1z1x has 1 too many CCs in SA - they spent one to break our trade agreement.
Jol-Nar
1/3/1 4/0/2
execute tech secondary to buy micro tech and nano tech
spend nar, tequ’ran, and 2tg
0/3/1 2/0/2
use leadership to gain 4 CCs (buying one extra with torkan)
2/3/3 2/0/2
[size=150]Hacan[/size]
[quote=“AbsoluteZero”]
L1z1x has 1 too many CCs in SA - they spent one to break our trade agreement.
He has one more from his racial ability.
Yep. Started with 3, spent one to break TA, should have 2. L1x1z says 2 in his post. Map says 3 but shows broken TA and L1z1x has the tg from it also.
CCTAP 1/3/3 - 8/0/2
Muat Activate Tech Secondary. Exhaust HS and both Political Cards to gain Hylar V Assault Laser.
CCTAP 0/3/3 - 8/0/0
Winnu
1/3/1_2/0/2
leadership secondary, exhaust HS for 2 CC
2/3/2_2/0/2
CCTAP 0/3/3 - 8/0/0
Bah, I almost missed Leadership, I will buy 1 CC and put it in SA for 2 TG
CCTAP 1/3/3 - 6/0/0
HACAN UP!!!
Wow, a lot happened since I went to bed… O.O
L1Z1X’s turn
2/3/1_7/0/2
Spending a Stratagy Allocation to activate Tech’s Secondary
Spending two PC and four TG to buy Hylar V Assault Laser
1/3/1_3/0/0
Hacan’s Turn: (passing on Leadership)
1/3/1_3/0/0
Through the process negotiation and pulling a few strings, the Hacan peacefully annex the world of Tempesta, laying claim to the valuable resources it provides.
(Activating Diplomacy Strat. Using option (b) to claim Tempesta)
1/3/1_3/0/0
Diplomancy Secondary open, then the Ceuss are up.