Small Worlds

2/3/2_2/2/3

First: I use Leadership Secondary to buy 1 CC and put it in SA for 1TG & 1 PC

3/3/2_1/2/2

Second: Activate Perimeter and move 1 DD there

3/3/1_1/2/2

Winnu up!

Wow lots of stuff has happened since I went to sleep and work.

Ok for once I hope everything is right. I double check the CCTAPs.

Following secondaries are open:
Tech
Leadership
Diplomacy

Winnu Up

Winnu

Winnu activates production strategy

2/3/2_2/0/2

Produce 2 cruisers and 4 GF in the winnu HS (Paid via 2 from production, 1 from sarween tools, 2 TG and discarding the political card “Closing the wormholes”)

2/3/2_0/0/1

Muaat up

CCTAP 1/3/3 - 6/0/0

Muat Activate Production Secondary and build 1 Carrier and 2 MU. Will spend 6TG plus 1 resource from sarween tools.

CCTAP 0/3/3 - 0/0/0

CCTAP 0/3/3 - 0/0/0

Activate Zhobat/Mellon
Move Carrier, 3 GF. Scientist
Land 2GF, Scientist on Zhobat
Land 1GF on Mellon

CCTAP 0/3/2 - 0/0/0

L1Z1X Up!

3/3/1_1/2/2

Activate production secondary >> exhaust Creuss >> produce 1CV & 2GF

2/3/1_1/2/2

Muaat which mercenary have you picked?

there’s different token in you system and different card on your race sheet…

Indeed there is, the correct mercenary is Murrag. The token is correct, the card on the sheet is not.

Ok fixed some minor things. Like the merc card and some other things I’m not going to draw attention to.

Forgot to reveal first artifact. Yay Hacan for discovering the first one.

L1Z1X

1/3/2 - 1/0/1

activate Leadership Secondary
exhaust New Albion for 1 Influence, and 1 TG to gain 1 CC in SA

2/3/2 - 0/0/1

pass on Diplomacy Secondary

2/3/2 - 0/0/1

activate Production Secondary
exhaust [0.0.0] for 5 resources
purchase Dreadnaught (4) and 2 GF (1), placed on [0.0.0]

1/3/2 - 0/0/1

Action: [Tactical]
Activate: Lisis/Velnor
Move from HS: 1 Dreadnaught, 2 GF, Scientist
Land 1 GF on Lisis, 1 GF & Scientist on Velnor

1/3/1 - 0/0/1

Tech Secondary closed

[size=150]Jol-Nar[/size] next

It’s still showing me the wrong merc on Muaat card

on Winnu’s turn
1/3/1_3/0/0
[b]Welcome to GNN! Earlier today, the first Hacan miners on Tempesta unearthed an interesting find. They have discovered what seems to be the remnants of an old Lazax Armory! The Emirates of Hacan was quick to lay claim to the discovery, siting galactic “finder’s keepers” law regarding historical and military artifacts.

In later news, the Hacan also apear to be inreasing their produciton out put. Just today, the finishing touches were added to two new Planitary Defence Systems on the Hacan homeworld of Arretze.[/b]
(Hooray for artifacts! Activating the secondary of Production to build two PDS on Arretze, paying with 3TG and exausting Hercant.)
0/3/1_0/0/0

Your not using sarween?

Jol-Nar

2/3/3 2/0/2
production secondary
build 2gf & 1dd, pay with sarween and 1tg

1/3/3 1/0/2
activate tsion/bellatrix
move from hs 1dn w/admiral & 1cv w/1f,2gf,2pds,scientist(Nar)
land 2gf,2pds,scientist
take planets refreshed
1/3/2 1/0/2

Hacan

Thank you for the reminder, I’ll save a TG then

Hacan
0/3/1_1/0/0
Activating my HS and building a new Space Dock on Hercant (using Scientist to make it only cost 2 resources, exahsting Arretze to pay for it). I also build 4 GF on Arretze (using my Sarween Tools and my last TG)
0/3/0_0/0/0

Creuss up!

2/3/1_1/2/2

Activate Corneeq/Resculon

Move 1CV with 2GF & 2FI & diplomat. Land 1GF on each planet & diplomat on Corneeq

2/3/0_1/2/2

  1. I will pass on next turn
  2. In status phase I’ll put 2CC into CP

Winnu is up next, if I’m correct, so, without further ado…

2/3/2_0/0/1

Activate Primor, moving 1 cruiser with 1 GF to land

2/3/1_0/0/1

Muaat Up

CCTAP 1/3/2 - 0/0/0

Activate Vefut II, move Murrag.

CCTAP 1/3/1 - 0/0/0

L1Z1X Up!!!