In the module editor (Vassal 3.1.0)…
When entering the text for a Game Piece Image, to go in a label defined on a Game Piece Layout, how does one manage to enter characters within the text field that have special formatting such as sub/super-script or bold/underline or colour different from the remainder of the text field?
It might do to use a symbol for an exponent such as squared or cubed, if possible.
Or is this whole thing not possible, or does it require using a label trait on the actual Game Piece (or prototype used by the actual Game Piece) in the Game Piece Palette instead (in which case same question as to how)?