I have a Text Label on a game piece but I only want the label to display if they unit has suffered casualities - when the unit is at full strength I don’t want the label.
I tried to set the “Label text” to: {Damage==0?’’:CurrentStrength} but VASSAL gave me a bizarre infinite recursion error…
Hey, sorry, haven’t been able to follow online stuff with courses starting.
Adding the blank label to the counter seems to have consequences to the counters bounding-box as I’m position the label off to the side. More than that, it’s about wanting a finer-grained level of control to be able to turn traits on and off based on other traits.