I have been having some issues with triggers not firing in one of my modules. To see if I was doing something wrong, I created a tea module with one at-start stack which had one piece. On the piece I have 2 traits: basic piece and trigger action.
In the trigger action, I have the menu command box filled (the word “test”) and the KeyStroke box filled (with “ctrl T”).
When I go to right-click on the piece image, the menu item “test ctrl T” is shown, but disabled and grayed out. I have no command restrictions on the piece at all.
I had the same issue recently as well, with a command on a counter which was supposed to send the piece to a dead pile, and was mysteriously grayed out. Turns out I had forgotten that I changed the name of the map window that the dead pile was located in, and as a result, the command was disabled.
In your case, do you have any actual commands in the trigger sequence? It’s possibly grayed out because a trigger doesn’t actually do anything but fire other commands.
Okay, I checked that map that the board is assigned to and it is correct.
To the trigger action, I have in the “perform these keystrokes” box alt T.
I have a dynamic property (numerical) that is set to 0 and can increment when it receives an “alt T”. I also have a text label with the value of the dynamic property displayed on the piece so I can see if it changes.
I found that the triggers are actually working if I start a game. They are just greyed out when I am editing. It would make life easier if I could debug withou having to start a game, but it is not the end of the world.
Is that what was changed in 3.1.13? I am at work rightnow and can’t get to the site to download it (I’m checking the forums on my iPhone).
I found that the triggers are actually working if I start a game. They are just greyed out when I am editing. It would make life easier if I could debug withou having to start a game, but it is not the end of the world.
Is that what was changed in 3.1.13? I am at work rightnow and can’t get to the site to download it (I’m checking the forums on my iPhone).