Turn Counter Global Hotkey Report Order

When you click through the turn counter, it generates a new turn message report.

My problem is that I have a global hotkey attached to the turn counter (actually to a sub-list). As the turn changes, this triggers some stuff, but the reports regarding this stuff appear BEFORE the new turn message (i.e. out of sequence).

Is this normal, or is there some way around it?

Are you using the built in Turn trackers, I gather?

Blank out the official message, and put your own Report trait that fires at the end of the Global Hotkey sequence?