Twillight Imperium Game 1: Is anybody out there?

No, the refresh abilities are not core rules, we are ignoring that.

NORR Begin

CC-TAP: 1/3/2-0/4/0

gain 2 ftr from refresh ability of mirage planet(didn’t do last round)
actuvate sumerian system
invade sumerian/arcturus system with 1 carrier, 1 dread, 2 ftr
invade sumerian with 1 gf, 1 pds, 1 general
invade arcturus with 1 gf

CC-TAP: 1/3/1-0/4/0

NORR END

oh crap…ok…I will redo my turn…blah

NORR Begin

CC-TAP: 1/3/2-0/4/0

activate sumerian system
invade sumerian/arcturus system with 1 carrier, 1 dread,
invade sumerian with 1 gf, 1 pds, 1 general
invade arcturus with 1 gf
keep admiral on carrier

CC-TAP: 1/3/1-0/4/0

NORR END

Plus, with refresh abilities, you have the option during the status phase of either refreshing the planet or gaining the specified thing. You “chose” to refresh the planet… :slight_smile:

fair enough

My friend has agreed to take over Hacan’s position. He said he will look over the logs and post an introduction some time today.

I am going to be on the road a lot this weekend, but I will try to find a way to take over Hacan’s position. I don’t know if I can retire magicpokey from the games, so he might have to come in as player 5 and we can move all of P4’s stuff over to the P5 area. I’ll post late tonight.

That all sounds fine to me

yeah, me too. Thanks for all the work you have done.

Hi. My name is David. I’m a former coworker of Jeremy’s.

I’ve only played Twilight a couple of times, so I think I am on the same footing as the rest of you in terms of experience. Jeremy has given me some pointers on using Vassal, so I hope not to make too many mistakes there.

It looks like I will be coming in slightly behind the curve in terms of resource development. Go easy on me for a round or two? ;)

As soon as Jeremy has time to post his update, I will take a look at my objective and action cards and make my first move.

Hi David,

Nice meeting you and thanks for taking over. My name is Ryan and I look forward to playing with you.

I couldn’t figure out a way to remove magicpokey from the game, even when connected as the GM. So, I moved all of the cards over to the P5 area. Good luck, David, let me know if you need any help with the app.

CC-TAP: 2/4/3 - 2/5/0

Activate Rigel system, moving carrier, 2 fighters, and scientist
Land scientist on Rigel I and build a space dock for 2 (scientist discount)
Exhaust Arretze

CC-TAP: 2/4/2 - 2/5/0

I think L1z1x is up next?

harujongil last visit: May 12th, 2012, 7:26 pm

I will try and message him

Sorry for the delay:

L1z1x turn begin:

CCTAP: 4/4/3-7/2/0

activate Mehar Xull system
transport a carrier, 2 GF and 2 Fighters from the Loki system and conquer the Mehar Xull planet

End turn

CCTAP: 4/4/2-7/2/0

Sol CC-TAP: 2/3/2 - 3/1/0

Action: Strategic
Use Technology, gaining Sarween Tools

Sol CC-TAP: 2/3/2 - 3/1/0

Pending: N’Orr Technology secondary?
Pending: Hacan Technology secondary?
Pending: L1z1x Technology secondary?

[size=200]N’Orr Up[/size]

CC-TAP: 2/4/2 - 2/5/0

Hacan execute Tech secondary for Neural Motivator (cost 6 - Tech discount w/ scientist)
Exhaust Hope’s End, Perimiter, 1 TG

CC-TAP: 1/4/2 - 2/5/0

Pending: N’Orr Technology secondary?
Pending: L1z1x Technology secondary?

N’Orr Up

You spent the TG correctly in the log, but forgot to deduct it from your CC-TAP.

Hacan CC-TAP: 1/4/2 - 1/5/0

L1z1x executes Tech Secondary,

Takes the Deep Space Cannon (cost 8 = 6 resources and 2 red tech planets)
exhausts Lesab, Abbadon, and Zohbat