I am working on a game in which a player can take a card from his/her opponent. Once it switches sides, I want it to discard to that player’s discard pile or various areas on his side.
I am using the “send to location” trait to send the card to locations.
I am using the “return to deck” trait to send the card to a discard.
I was thinking I could use the “Dynamic Trait” property to assign a value (Player 1 = 1, Player 2 = 2) to track who controls the card, but since each player has his own areas (think: “A Few Acres of Snow”, where you can play to Reserves or Add to Battles or discard), I need the card, for example to go to 2 different locations or decks, depending on who controls the card.
Is there a way to do this?
I uploaded a map into the module. Then I charged the map (and map name – I was tracking revisions on my hard drive), and loaded it instead. I have done this a few times.
My module is now 120 MB.
I think the module has every map in it. The reason I think this is because one time in the past, I took the module to a game with the idea of altering it, but when I went to run it, and you see it loading the images, it was loading images that had names that would have matched the old game, even though I re-loaded the map, cards, and such.
If I am right, is there a way to delete the other stuff?