Unit facing doesn't line up with hex side

Now that I have most of the elements into my module I have a basic problem with my actual pieces.

They are rectangular (2:1 length to width ratio) and are to fit from hexside to hexside. However, placing the pieces on the map results in this:

When giving the ‘turn’ command to the piece it does turn the correct amount (60 degrees) but remains not lined up:

For the life of me I can’t find anything in documentation or forum that deals with this and trial and error has not gotten me anywhere.

Gary

I can think of 3 solutions:

  1. Change your hex grid to the alternate orientation (straight rows instead of columns), essentially rotating it by 90 degrees.
  2. Edit your images in an image editor and rotate them all 90 degrees (plus or minus any multiple of 60, but 90 or 270 will give the “cleanest” final image).
  3. Change your Can Rotate traits to allow for 12 facings instead of 6. It is possible to then do some Trigger Action trickery to automatically rotate to an odd facing when the piece is on an even facing; we can help you figure that out if you want to go that route, but this solution is the most error-prone and difficult to set up.
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Thanks for the tips.

Options one and two are probably not the way I would prefer to go. The graphics for all the counters and the maps are set and it would be a big PITA to change either (changing illustrations and diagrams in the rules etc.).

I understand your warnings in option 3. However is there a way to have the piece ‘snap’ to north when it is placed on the map?

Thinking further I could just rotate the maps 90 degrees in Vassal (leaving any text and the compass rose as is and have ‘north’ face to the right or left).

Gary

One other thing you could do is go to 12 facing rotation that would allow you to get your counters to face the way you want then use a command to rotate at 6 facings to keep it lined up properly.

Personally I would just rotate the map though